![]() ![]() Sidelined into fire support roles and with the development of long-range missiles, battleships were slowly and completely phased out in favor of aircraft carriers. However, their practical purpose was often questioned their deployments were few and far between due to their costs and the low (depending on opinion) risk-return they were vulnerable to smaller, cheaper vessels and weapons limited by range and accuracy, naval artillery were being increasingly supplanted by aircraft in the long-range ordinance delivery role, arguably the actual role of the battleship. Incredibly expensive, with massive firepower and protection (and equally manpower-intensive), they were used as a projection of power and a major component of military and diplomatic strategy, creating arms races and being a focal point of naval treaties. This instant damage is unavoidable. However, this burst damage is much lower than flak cloud's burst damage.Battleships have traditionally been the flagships of a given nation's navy, originating from the Age of Sail's ships-of-the-line, to World War I's dreadnoughts, to modern day battleships sporting longer ranges, higher speeds, and advanced equipment. ![]() The selected AA sector will deal instant burst damage to the squadron in the said sector. ![]() When a plane enters your AA range, you can activate your AA sector reinforcement. ![]() This burst damage is different than the one above. Burst Damage deals much more damage than Continuous Damage, and unlike Continuous Damage that deals damage to the last plane in a squadron, Burst damage spreads them into the whole squadron.īurst Damage also applies when you activate the AA sector reinforcement. Burst damage only deals damage to the planes if they fly into these flak clouds. Flak cloud can be seen as a black smoke puff in the sky. Continuous DPS can be buffed by hitting the AA sector reinforcement (Using the ' or O key by default)īurst Damage in this game are inflicted by a flak cloud. This is unavoidable and will bring down a plane HP every tick. Wait if I can't aim my AA how do I know if it going to hit or not?ĪA mechanic divided into two, Continuous Damage and Burst Damage.Ĭontinuous Damage, as its name will always deal damage. ![]()
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